Light Design




Fighting for Fear   



Direction:
Klara Kirsch
Milena Bühring
Enrico Bordieri 

Light:Madison Pomarico
Stage Design:
Lucy Schmitt 
Co-production:
Ballhaus Ost 
Tatwerk Berlin

Supported by:
The Einstiegsförderung 
of the Berlin Senate
2024



Rhythm, counters, screams, sweat and kicks – is there also room for fear in martial arts training, which is generally associated with aggression and fearlessness? Based on research into the relationship between female fear and patriarchal dominance culture, the multimedia performance explores martial arts as a means of transforming fear into strength. Is it possible as a woman to reclaim a historically male-dominated place and find a new form of togetherness within the rules?

The artists Milena Bühring and Klara Kirsch team up with young kickboxers Aylin Telli, Paulina Karam and the dramaturge Enrico Bordieri. Between gym, TikTok, academic feminism and the reality of life for migrant teenage girls, the team tries to find a way of dealing with fear that can withstand the ambivalence between fantasy and real threat. Will it come to a fight?


ProjectsThe Reproduction    
Human Systems of a Structure
198021 - Five Attempts to Reappropriate the Censor
The Opposite of a Black Hole
Erythrophobia
I, The Consumer

PerformanceArchive  
Light Design 
Fighting for Fear
Mehr Licht [mir so schlecht]
Yuki Onna











Madison Pomarico is an American born, Berlin-based multidisciplinary artist whose practice engages with the interface of performance, movement, and visual languages in combination with the use of technological elements that challenge the limits of the body, and various levels of performer autonomy. Her work is driven by a sense for experiment and artistic cross-pollination between visual arts and different genres of dance, expanding our perception of tangible experience, and pushing the boundaries of expectation. She works with mediums such as video, light design, animation, sculpture, and graphic programming environments in an attempt to dissolve established modes of working digitally and materially, and invent new immersive methods in the process.